Download Maps Pack Cs 1.6
Museum 3rd Most Downloaded Map of All Time! 5/03 Check it out: de_museum holds the honor of being the most requested original 3rd-party map for CounterStrike. Now only the remake maps de_dust2003 and cs_assault2001 beat it out in the top ten list at cscentral.com. At over 64,000 downloads (and tens of thousands more through the CS Central map pack) this little baby has made me one proud daddy!
download maps pack cs 1.6
Museum Downloaded over 50,000 Times! DE_MUSEUM was first released in the CS CENTRAL map-pack just before Christmas. Since that time the map-pack, which includes 7 other high-quality Counter-Strike levels, has been downloaded by some fifty thousand eager gamers. In addition, DE_MUSEUM is one of the most downloaded maps today. As of Feb. 6, the level moved up to 9th place in CSCENTRAL.COM's top ten most downloaded maps with over 4,300 downloads. Thanks everyone!
I converted two maps from Tactical Ops to Counter-Strike 1.6. They are: TO_Trooper and de_TO_Blister. I tried convert them maximally close to the original. Used original TO textures. Later I will convert other TO maps and pack them to TO Map pack =)
Since CS:GO has a really deep mod tool, virtually anyone can create custom mods and maps for it. Although it filters automatically through the best submissions, you can find some really good gems in there if you take the time to look for them.
Zauważyłem, że dużym powodzeniem na moim blogu cieszą się specjalne map packi, które są przystosowane do danego trybu lub modyfikacji, a także okazji dla wszystkich serwerów. Postanowiłem jednak stworzyć coś lepszego. Duża paczka map CS 1.6 w której znajdą się wszystkie te paczki, tak by ułatwić życie wielu osobom, szukającym tychże paczek.
Despite what a lot of players think, surfing is not actually new to CS:GO. Many veterans from CS 1.6 surely remember custom surf servers that were quite popular back in the day. Today, we can download all the best CS:GO surf maps directly from Steam Workshop and try them out without any need for custom-moded servers. Be that as it may, those servers are still here for multiplayer experience.
If you played surf maps in any previous game versions, you will probably be familiar with this map. As the name suggests, it is for beginners and is mostly used to learn the basics of surfing such as maintaining speed and jumping from one ramp to another. It is even possible to learn pre-strafing, which can come in useful for higher tier CS:GO surf maps. The map itself has a few stages, and as you slowly progress, the difficulty increases with every completed level.
CS:GO is more than just competitive gameplay. Some game modes do not even require you to know how to aim in CS:GO. Surfing is one of those modes. No matter if you are a complete beginner or a professional, CS:GO surfing is for everyone. So, try out all the maps mentioned above and see how it goes.
There are three official scenarios in Counter-Strike: Assassination, hostage rescue and bomb defusal. A fourth scenario, known as escape, existed during the Counter-Strike Beta. The scenario itself is still playable, but all of the official maps were removed prior to the game's release.
In this scenario hostages are being held by the Terrorists. Official maps feature between 3 and 5 hostages, though most maps feature 4 hostages. The Counter-Terrorist team needs to rescue these hostages by escorting them to a hostage rescue zone. The Terrorists must prevent the hostages from being rescued. Victory can also be attained by eliminating the opposing team.
This scenario is the least popular of the three and only a single map, Oilrig, is featured in the latest release of the game. In this scenario a single player on the Counter-Terrorist team takes the role of a VIP that must make it to a VIP escape zone. Some maps feature only one escape zone while others feature multiple escape zones. The Terrorists have to take out the VIP and successfully eliminating the VIP will yield victory to the Terrorists. Both teams have a restricted arsenal of weapons available for purchase. Like in other scenarios, victory can also be attained by eliminating the opposing team.
Counter-Strike features a large variety of maps that take place in different environments including urban, arctic, jungle and desert settings. During the post-beta stages, maps were still rotated in the official distribution on a slightly smaller scale. Since the release of Counter-Strike 1.6, no maps have been added or removed from the game.
It should be noted that the majority of maps for the game were created by people that were originally simply hobbyist mappers. When Valve Software later bought the rights to Counter-Strike and its content these became the first works published at retail for many of the level designers.
With the impending retail release, various legal issues had to be sorted out. One of these issues was the weapon names. They were changed to bogus names in order to avoid legal issues. In addition to simply purchasing the rights to the game, Valve Software also had to approach each level designer and artist to secure the rights to the maps and textures. Some textures were found to have dubious origins and they had to be remade or censored, which lead to some changes in maps for the retail release. While Minh Le had hoped that all maps would have been made part of the retail release, Valve opted to only include some of the maps in the retail release. For the maps that weren't purchased by Valve, Minh Le decided to reimburse the authors out of his own pockets despite him having no obligation to do so.
Much like during the beta stages, various patches were released for the game after its full release. Since Valve was now involved, updates that needed substantial changes to the engine were also possible. This included the introduction of a brand new spectator mode in Counter-Strike 1.1, voice-over communications in Counter-Strike 1.3 and anti-cheating technology in Counter-Strike 1.4. On June 12, 2002 Counter-Strike 1.5 was released which was the final version of the game available as a separately downloadable patch before the game was transferred to Steam.
In 2007 an update was introduced that caused quite a lot of controversy even before its introduction: in-game advertisements. Despite the negative reaction by the community, these advertisements would go on to decorate parts of the interface and the walls of some maps for a period of six years before they were eventually removed in 2013 when Counter-Strike was transferred over to the SteamPipe content delivery system.
Perhaps in an effort to increase the value of the original retail edition, other Half-Life mods were included in the package. These were Half-Life Deathmatch, Half-Life: Opposing Force Capture the Flag, FireArms, Redemption, Wanted! and Team Fortress Classic. All of these mods with the exception of Redemption included only the multiplayer component.
The official strategy guide for the game was published by Versus Books. Other than including regular gameplay hints, it also includes 2D overviews of the retail version maps. At the time of publishing this was quite useful since overviews weren't made part of the game until Counter-Strike 1.3.
This was essentially the edition that was the most direct continuation of the beta releases. The mod edition of the game could be downloaded from the official Counter-Strike web site and required Half-Life to be installed in order to be playable.
Because this distribution was a mod just like the previous beta releases, this edition of the game kept the real weapon names. Also, this edition had exclusive maps that were not included in the retail edition as Valve Software had not bought the rights to all maps. The exclusive maps were Arabstreets, Dust2, Estate, Foption, Highrise, Inferno, Nuke, Rotterdam, Tundra, Vegas and Vertigo. Some of these maps were removed/introduced in subsequent patches.
Valve Software had only bought the rights to some of the maps that were part of Counter-Strike, thus this release included fewer maps than the mod edition of the game. Separate map packs were released via the official web site that added the missing maps to this edition. However, the training map was exclusive to this edition of the game.
This edition of the game was based on the retail edition meaning that it uses made-up weapon names and the slightly altered Terrorist faction names. Compared to the retail edition many of the missing maps were added. The added maps were Dust2, Estate, Inferno, Nuke and Vertigo. Curiously the training map was removed.
2019 is nearly over and with the help of Martee and others for the few donations the target of upgrading this website, dodbits.com and the sturmbot package has almost reached what I set out to do, upgrade most of the important and very broken waypoints to keep Sturmbot alive for two more years at least.
More will be added week by week, so far the maps total 50 in all 4 packs, they are all standard dod maps. Next will be some small textured, fun and orange map packs, also a small pack of well known Counter-Strike ported maps.
The updated main downloads will also include Rich Nagel's updated sturmbot .dll file SturmBot v1.7 "Stosstruppe" and "Scharfschütze" Bot Class Fix (SturmBot v1.9) that compliments the updated Sturmbot package and kills off a lot of annoying bugs.
All of this is down to me neglecting this spin off site of dodbits.com, it started in July 2019 when I decided not to close dodbits.com and this site and go after and bugs the site and the downloads in them were holding. Sturmbot.org one of the last download sites still around so it deserves the attention.
One of the things that came out of the waypoint reviews was, obviously finding Sturmbot now has a really good waypointer, but also the appreciation of just how good the last maps were built. Looking at them in detail while testing brought back great memories, while retesting waypoints is like a visit to a dental clinic there were moments where I stopped and remembered just where day of defeat came from.